CREATIVE
TECH­NOLOGY

CREATIVE TECHNOLOGIST
Teaching physical computing

Physical Computing

2026 Teaching

Building physical prototypes and interactive installations using microcontrollers, sensors, actuators, and plenty of jumper wires.

Used as an educational tool to introduce students to the world of physical computing.

Physical Computing
Teaching XR

XR

2026 Teaching

XR (Extended Reality) is the term for digital reality, encompassing Virtual Reality, Augmented Reality, and Mixed Reality.

In lesson design, research projects for the Media Design research group at HAN, and my own personal projects, I experiment with "immersion", the experience of becoming fully immersed in another reality.

XR
Teaching realtime graphics

Realtime graphics

2026 Teaching

I use TouchDesigner to design interactive installations and teach this node-based programming environment.

It is ideal for immersive experiences in physical spaces and live performances for museums and live events.

TouchDesigner Visuals
Playground

Play
ground

2026 Experiments

Various technical tests involving graphics in Three.js and WebGL, and experiments with real-time rendering directly in the browser using shaders and lighting.

Writing code in VS Code, utilizing LLMs like Mistral and Claude Code to assist with generation and debugging. Rapid prototyping and sandboxing to experiment with new techniques.

The Cube
Commissioned work

Commissioned work

2026 Work

Client projects in the fields of graphic and interactive design: visualizations, interactive 3D applications, and real-time web graphics. Research projects in which I explore and test technical concepts, developing them into concrete, practical results.

100 jaar VDZ

About Me

I blend technology and creativity to turn ideas into experiences that resonate.
By tinkering, designing, prototyping and coding,
I bring storytelling, design and technology together into something you can feel, see and experience.

TEACHING UX.UI.XR.DESIGN & CREATIVE CODING
SINCE 2023 @ CMD.HAN.ARNHEM