Physical Computing
Building physical prototypes and interactive installations using microcontrollers, sensors, actuators, and plenty of jumper wires.
Used as an educational tool to introduce students to the world of physical computing.
Building physical prototypes and interactive installations using microcontrollers, sensors, actuators, and plenty of jumper wires.
Used as an educational tool to introduce students to the world of physical computing.
XR (Extended Reality) is the term for digital reality, encompassing Virtual Reality, Augmented Reality, and Mixed Reality.
In lesson design, research projects for the Media Design research group at HAN, and my own personal projects, I experiment with "immersion", the experience of becoming fully immersed in another reality.
I use TouchDesigner to design interactive installations and teach this node-based programming environment.
It is ideal for immersive experiences in physical spaces and live performances for museums and live events.
Various technical tests involving graphics in Three.js and WebGL, and experiments with real-time rendering directly in the browser using shaders and lighting.
Writing code in VS Code, utilizing LLMs like Mistral and Claude Code to assist with generation and debugging. Rapid prototyping and sandboxing to experiment with new techniques.
Client projects in the fields of graphic and interactive design: visualizations, interactive 3D applications, and real-time web graphics. Research projects in which I explore and test technical concepts, developing them into concrete, practical results.
I blend technology and creativity to turn ideas into experiences that resonate.
By tinkering, designing, prototyping and coding,
I bring storytelling, design and technology together into something you can feel, see and experience.
TEACHING UX.UI.XR.DESIGN & CREATIVE CODING
SINCE 2023 @ CMD.HAN.ARNHEM